//
//  SceneButton.cs
//
//  Lunar Unity Mobile Console
//  https://github.com/SpaceMadness/lunar-unity-console
//
//  Copyright 2015-2020 Alex Lementuev, SpaceMadness.
//
//  Licensed under the Apache License, Version 2.0 (the "License");
//  you may not use this file except in compliance with the License.
//  You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
//  Unless required by applicable law or agreed to in writing, software
//  distributed under the License is distributed on an "AS IS" BASIS,
//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//  See the License for the specific language governing permissions and
//  limitations under the License.
//


﻿using System.Collections;
using System.Collections.Generic;

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class SceneButton : MonoBehaviour
{
    [SerializeField]
    string m_sceneName;

    void Start()
    {
        var button = GetComponent<Button>();
        button.onClick.AddListener(delegate()
        {
            SceneManager.LoadScene(m_sceneName);
        });
    }
}
